Showing posts with label geoURBanism. Show all posts
Showing posts with label geoURBanism. Show all posts

Tuesday, January 13, 2009

PHREE_URB 05

GUIDELINES FOR A 'PHREE' FUTURE

Well, here it is, long overdue--the expanded version of the Guidelines for PHREE_Urbanism. I hope you enjoy. Please feel free to leave any comments, complaints, and suggestions you have.

1. From “Towers in the park” to “Tower IS the park.”
Le Corbusier - Plan Voisin
MVRDV - Gwanggyo Centre, Korea
Daniel Libeskind
I think the title of this one pretty much says it all—in PHREE_Urbanism the modernist concept of towers hovering over and/or around a civilized park (best epitomized by Corb’s famous perspective view showing a luxurious terrace from which the ‘primitive’ nature is to be contemplated) has been superseded by an attempt to turn the tower into a wild, unkempt vegetal structure (that same luxurious terrace now becomes a place to inhabit that ‘primitive’ nature). This narrative excludes FLW’s Broadacre City, an agroUrban conception that is only now, 70 years later, becoming a seriously considered approach to urban design.
FLW's Broadacre City - Decentralized, Democratic (according to FLW), AgroUrban
Minsuk Cho/Mass Studies
Park Towers are now all the rage but I want to draw special attention to three pioneering figures whose vanguard designs introduced us to the idea long before it’s recent popularization: Emilio Ambasz, Edouard Francois, and of course, Ken Yeang.
Emilio AmbaszKen Yeang
We should also throw a nod towards Vertical Farming here as well.

2. Fill the Void aka Green is the New BlaNk

MAD proposes to fill one of the largest urban voids in the world, Tian'Man Square, Beijing
Patrick LeBlanc Vegetable Wall
Have a blank wall on your house? Do it Patrick LeBlanc style and grow some plants on it! Have a boring asphalt roof above your head? Grow a garden! Have an empty lot in the alley next to you? Throw some seeds in it! Through tactical maneuvers such as guerilla gardening (1, 2) and seed bombing today’s PHREE_Urbanists are taking back the streets and alleys and returning them to Mother Nature. Joni Mitchell would be proud.

Hellboy II - Forest Elemental
This strategy reminds me of one of the most striking scenes in Hellboy II: when the giant forest elemental is shot by Hellboy and transmogrifies into a spectacular verdant knoll in the middle of Brooklyn.


3. If you can’t beat them, DESIGN them.

Vicente Guallart - Shanghai Expo pavilion
Greg Lynn - Intricacy
I’m not sure if it is floral inspiration or some sort of flower envy, but architects and designers are more and more often using plants and animals as their muse. Of course we have a soft spot for mimetic design (1, 2, 3, 4) here on _URB_, so we don't mind that architects are designing structures that mimic daisies (see Public Farm post), trees (Guallart), or even venus fly traps (Lynn). In fact, we encourage it. Below is one of my recent faves, a hexi-sexy geometrical riff on a flower by Plan B Architects.
Orquideorama / Plan B Architects + JPRCR Architects


4. Eat Your Home.

Fab Tree Hab - Mitchell Joachim, Javier Aborna, Lara Greden
Planting roots takes on a whole new meaning as homes of the future must be grow themselves. Fixity and stability, characteristics we looked for in a house during the humanist era, are things of the past—now it is all about dynamic flexibility and emergence. To those European architects who used to make fun of our stick-built American homes I can now say “Hey, it was just a part of the evolution baby…that’s how we rolled. And now we’re going to roll hobbit style.” The best part about it? If you get hungry you no longer need to run to the market, just grab some fruit from the ceiling.
“But I’m not really into fruits and veggies” you say. I know. Me too! That’s why I built my guest house out of ginger bread. It tastes great AND it’s biodegradable!

For those carnivores out there, if we can grow ears on the back of a mouse I’m sure it will be no time before scientists create a self-generating, self-replicating bovine protein that can become building blocks for a ‘carne a casa’. Just look at this In Vitro Meat Habitat found on Mitchell Joachim’s blog. A ‘slab of beef’ takes on a whole new meaning.
In-Vitro-Meat Habitat (Damien Hirst, anyone?)
Note: I actually wrote this last part before I wrote last week’s piece on bioengineering, but now I can think of at least one more thing for bioengineers and architects to explore together.

5. Start a Flood.

Micah Morgan - Park Space
Water has been reenergized as a performative design element in PHREEU. Rethinking the role of hydrological infrastructure as a civic space, such as the concrete creeks in LA and Houston, the increased use natural wetlands in landscape design, and the water-logged parking lots of Micah Morgan’s thesis at Rice University are further examples and opportunities for what I have previously termed aquaUrbanism.

6. Get a Pet.

Soon to be seen in classifieds:
WANTED: SWF in search of PUS* for protection against free-ranging zoo animals in adjacent superblock. MUST be big, strong, and ferocious, but cuddly and pettable. Grizzly Bears and Lions preferred. Cats and Dogs need not apply.
*PUS, now unheard of in the classified section, will soon be a commonly seen acronym of the classifieds section meaning “Pets of Unusual Size”
All jokes aside, as Stefano Boeri wrote in “Down from the Stand,” increasing the biodiversity of our cities means experimentation with the cohabitation of different animal species. How this cohabitation occurs is still in question.
Is it through a Jumanji style rewilding of our cities? Perhaps abandoned areas of shrinking cities are turned into experimental zoos: Can you imagine performing a Matt-Clark inspired deconstruction on parts of Detroit to create interesting spaces for wild animals throughout abandoned pancake slab structures and then constructing a Team X/Archigram inspired elevated walkway (surrounded in glass like those used in aquariums to be sure) winding through this forgotten quarter to produce one of the most amazing psycho-geographic-zoological experiences ever??!? The aforementioned City Zoo project by Tomorrow’s Thoughts Today is an example of this kind of proposal.
Or is it through an increase of agrarian livestock in our cities? This is the more likely scenario as it is actually happening. According to a recent NPR segment the American Planning Association has fielded more questions about changing zoning codes to allow chickens than any other issue over the last six months. City life resembles Front Studio’s Farmadelphia proposal more and more every day. We no longer have to move out of town to Green Acres, we can bring Green Acres to us.
Front Studio - Farmadelphia

Thursday, December 11, 2008

Mines || The Last Frontier?



Diavik Mine, Canada, via NPR
It's hard not to look at a photograph of a mine and get inspired. Well, maybe mortified as well, but, yes, somehow strangely inspired. Maybe it is the megastructuralist that lies within...I mean, look at these images of Diavik Mine in Canada, featured in an NPR article today. They look like a land_art-megastructuralists wet dream: a massive earthen superstructure just waiting to be infilled, modulated, and plugged-in. Actually, if you flip through Justus Dahinden's Urban Structures for the Future, many of the projects resemble the mine's not so subtle topographic deformations (both innies and outties). Take Chaneac's Crater City for example. It is basically a series of man-made mines served straight up.
Chaneac's Crater City (1968) via Athens 9

Of course the catastrophic transformation of the earth's surface that occurs as a result of mining's processes are awesome, surreal, and sublime. NPR's article says that to create the Diavik Mine they "had to drain a lake and then build a 2.5-mile dike in order to create an open-pit mine." I am reminded of John McPhee's passage in Assembling California which describes the rapid progression of mining technology in California, from pan handling to hydraulic sluice mining, and how drastically it transformed the landscape:
As the mine tailings travel in floods, they thicken stream beds and fill valleys with hundreds of feet of gravel. In their bleached whiteness these gravels will appear to be lithic glaciers for a length of time on the human scale that might as well last forever. In a year and a half, hydraulic mining washes enough material into the Yuba River to fill the Erie Canal...Broad moonscapes of unvegetate stream-rounded rubble conceal the original land.
The NPR article says that "The Canadian government has stringent environmental controls and required precise details about how the mining will affect the wildlife and the countryside. Diamond companies also have to show how they're going to close their mines safely even before they're open." (emphasis mine) That is an interesting fact for artists and architects interested in intervening on such a large scale. Land Artists such as Robert Smithson come to mind, as well as Landscape Architects such as Alan Berger's Drosscapes and Shlomo Aronson's Negev Phosphate Works. Smithson once said that
the world needs coal and highways, but we do not need the results of stip-mining or highway trusts...art can become a resource, that mediates between the ecologist and the industrialist.
Mirny Diamond Mine, Serbia, via Reformers and Puritans
How else can we envision the use and renewal of the industrial process of mining? I'm interested in learning more about this, so if you know of any interesting examples please let me know. One thought that comes to mind relates to my earlier comments about megastructures. Since there is actually a lot of mining and quarrying takes place in urban and suburban areas, can we envision the possibility of creating new geographies of domestic occupation?
Herbert Bayer, drawing of Mill Creek Canyon
Herbert Bayers' drawings for his Mill Creek Canyon earthwork offer a poetic vision of the prosaic operation of cut-and-fill tht could offer a solution. How about taking the excavated earth and create new urban topographies? We could vastly increase our inhabitable surface with this technique. Take a look again at the Diavik mine photos--each step in that mine is 100 feet tall, tall enough for a 7-10 story building. Start by constructing a habitable mountain from the refuse as the mine is excavated and then once the mine is tapped, fill it in and create a light-filled subterranean city. In the end maybe it would look something like this.

Monday, November 10, 2008

Towards a GeoURBanism


”The highways crisscross through the towns and become man-made geological networks of concrete. In fact, the entire landscape has a mineral presence. From the shiny chrome diners to glass windows of shopping centers, a sense of the crystalline prevails.”
Robert Smithson, The Crystal Land

Since my posts on Geo-mimicry a while back I’ve been thinking that the concepts of geo-mimicry and the “new geographies” could be combined into a full-fledged geoURBanism. I have been thinking that because geo-mimicry, at least in the formalist incarnation adopted by most designers, is too limited an approach to apply to every design problem. The combination of the two would open up designers to a more fulfilling repertoire of techniques and devices for researching, understanding, and designing buildings and cities.

GeoURBanism, in this nascent stage, has four basic tenets:

Design as geology :: imitation of the processes and forms of geological systems and geological formations, such as geomorphology.

Design as geography :: the setting up of relationships that enable a deeper understanding of a particular location or the world.

Designers* as geologists :: Develop an understanding of a given situation through its dynamic processes of formation; its microscopic structure; and its stratification.

Designers* as geographers :: Develop an understanding of a given situation through its territorial relationships; its topography; the precise dimensions of things as they exist.


The last two points are hard for me to define in a bullet point and as I have been thinking about them the only way to distinguish them from one another is through a kind of dialectical approach, meaning that my understanding of one primarily came about through contrasting it with the other. Here are some of my initial thoughts:

A geographical approach is concerned with the present condition as it currently exists on the ground. It uses techniques of cartography and aerial photography to describe a context from the top down. It is concerned with surface, topography, relationships between objects and themselves and the landscape, and precise dimensions.
A geological approach will want to explain how a condition came to its present state: where do phenomena come from, what forces (global and local) caused it to come about. It examines dynamic forces, processes, tensions, movement, time and history from the bottom up—it begins with the micro structure (i.e. crystals/minerals) and works out. I think it would be more topological than topographic, more dynamic (i.e. fluvial systems) than static.


Questions I still have are how does a geological understanding of a place differ from a geographical understanding? How does a geological project differ from a geographical project? If you have any thoughts please leave some comments!!
Obviously the difficulty in differentiating the two come from the intense overlap in the two fields, at least as they relate to architecture and urbanism, creating a Venn diagram where the overlap is the most substantial portion. Perhaps actual geologists and geographers would be appalled at the idea of overlap—not knowing either a geographer or a geologist I’m not sure how much turf-ism there is in the two fields. I also think that designers and researchers, as I mentioned in the opening paragraph, need to utilize the techniques implied from each field to gain a more rich and nuanced understanding of the condition that is being intervened upon.
Ok…more to come.
Note: All images above from The Collected Writings of Robert Smithson, and are the work of Smithson. Smithson's SITES and NON-SITES are inspiration for geoURBanism and examples of potential techniques for new forms of research, analysis, and design.
*I have a hard time defining myself as you may have noticed, and sometimes use architect, other times use urban designer, and other times urbanist. For this piece, and probably from now on, I have substituted designer as a catchall for all design disciplines: architecture, urban design/planning, landscape architecture, etc.