Showing posts with label Work AC. Show all posts
Showing posts with label Work AC. Show all posts

Tuesday, September 23, 2008

Today's UD News Roundup

Today is an eventful day for urban design news...
Westside Boulevard proposals by Hargreaves/Ten Arquitectos (left) and Work AC (right)
1) New York unveils five design proposals for the new Westside Boulevard--a heavily landscaped thoroughfare that will anchor the West Side Redevelopment (and here too). I have to say that all of them seem like a distraction from the heavy handed corporate development of Related's 'megadevelopment' (curb's word, not mine), alluded to by some of the proposals as the ominous shadowy thing in the background (particularly in Gustafson/Allied Works' proposal which is reminiscent of a Hugh Ferris rendering). From the New York Post:

From fanciful images of hills, trails and plantings to a park filled with enormous evergreen trees and rock outcrops, the proposals from five teams of architects vying to design the park and boulevard will go before the public beginning today.

The project, part of the Hudson Yards redevelopment, will create four acres of park space down the middle of a boulevard stretching from 33rd to 42nd Streets, between 10th and 11th Avenues, and linking up with a massive new office and residential project planned for the West Side rail yard just to the south of the new avenue.

2) Metropolis magazine questions the relative merits of a maglev train proposed to connect Anaheim, CA, with Las Vegas NV, compared with other, more sensible solutions:
Magnetic levitation, which involves running high-speed trains on a cushion of electromagnetic attraction or repulsion (depending on the system), is one of those futuristic ideas that have never quite arrived...While we have been dreaming about floating trains, Europe has been methodically threading its cities together with a sophisticated high-speed rail network.

I don't really understand the big deal--what's wrong with connecting America's biggest playground for children (Walt Disney Land) with America's biggest playground for adults (Vegas) with a train that floats? What's not sensible about that? What, you want to connect "people" and "places" that actually "matter" by so-called "sensible" high speed train systems? sheesh!

3) And, finally, we have an emerging example of OrwellURBanism:


images via World Architecture News
World Architecture News features an interesting short editorial on a new capital city being built in Burma, despite its recent natural disaster, which killed tens of thousands of people, and the ensuing food riots. Here are some excerpts from the original article:

New ‘Orwellian’ capital built on foundations of famine and poverty

Burma is building a new capital. While millions of its inhabitants are still reeling from the after effects of Cyclone Nargis and the ensuing massive rise in food prices, the military government, led by dictator Than Shwe, is building a vast new city. But all is not as it seems.

A new ‘Soviet Style’ city hall will dominate the centre of the new capital which is closed to westerners. The opulent city, founded only in late 2005, will be home mainly to government officials. There are no international flights and foreigners are banned. For good reason: The estimated build cost of £2.7 billion has been funded by trade in ruby, teak and opium and offers its residents untold luxuries (relative) including 24 hour power (unheard of in Burma), exclusive villas, three golf courses and a zoo.

As you approach Naypyidaw, loosely translated as ‘abode of kings’, dusty trails turn into vast, 12 lane highways, all deserted bar the odd horse drawn trailer or a speeding convoy of blacked-out limos heading for the rumoured network of luxury houses built for Than Shwe and his junta of top generals. Reportedly locked in a closely guarded secret quarter, the exclusive villas form an essential part their opulent lifestyle including golf, gambling and much more.

Some 1,500 new blocks of apartments sprawl across the city, and in true Orwellian style, these are colour-coded depending on which government department the residents work for. Blue for health, green for agriculture and irrigation etc.

Some are clearly more equal than others.

It's like Pompidou style color coding at the scale of the city, although with some pretty sinister social-engineering undertones.

Wednesday, September 3, 2008

Public Farm, Work AC



Urban farms tend to oscillate between the polar extremes of totalizing urban systems (think Broadacre City) or isolated individuals diligently planting their terraces and sills (or the lone agrarian avenger seedbombing the destitute and vacant lots of our fair cities). Work AC’s Public Farm is sitting somewhere uncomfortably in the middle.

I like to think of it as a piece of driftwood—a misplaced fragment that tells the story of an extensive dendritic network, for it is the farm’s status as a complete architectural object that bothers me the most about the farm’s realization. Work AC’s reference to Superstudio’s Continuous Monument and Koolhaas’ Exodus seems to have been manifested primarily in a strong geometric form – a simple rectangular geometry with prismatic voids. At the scale of the PS.1 installation these gestures of monumentality seem quite diminutive. That is why I would prefer to have seen it treated as an all-encompassing infrastructure—perhaps referencing some of Superstudio’s other projects (see images below).

The primary element of the Public Farm contains all of the genetic code necessary to imagine the farm as a larger, more pervasive infrastructure. If so it could have avoided the ad hoc nature of the rest of the installation, which leaves a lot to be desired. The Public Farm’s repetitive module is easy to fabricate and install, and it is flexible enough to respond to singularities in topography and urban form.

Indeed, the strongest part of the design is its ability to operate across the multiple scales of furniture, architecture, and urbanism through a simple, direct formal gesture. One could imagine it as the connective tissue and iconographic symbol of a community in the way that Siza used water infrastructure in his Quinta da Malagueira social housing in Evora, Portugal.

The Public Farm is an ultra-witty piece of design, full of little tricks and gadgets to remind you that urban farms can not be thought of along the same lines as our grandparents’ pastoral landscapes but must be augmented, modified, digitized. The farm becomes urbanized through technology and persistent themes of voyeurism and artificiality.

In the end one can see the Public Farm as a reference to another one of Koolhaas’ early projects: the swimming pool featured in Delirious New York. Much like the swimmers trying to cross the Atlantic, society is now looking back to our agrarian past in order to figure out how to move forward.

Postlude: It’s been a few months since I first wrote about AgroURBanism and since then the press coverage of the subject has really blown up! It is all too much for me to really keep up with, hence my lack of recent postings on it. A couple of months ago I had the chance to check out this summer’s warm up installation, Public Farm 1 by Work AC which I wrote with reference to in that earlier post. This is kind of old news but I have been meaning to write a review of it ever since. This is now a work of historiography because the installation has been dismantled. But I thought it would be good now to write some thoughts about it since I have actually seen the artifact first hand.

See Previous: AgroURBanism 1, AgroURBanism 2